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| Shrek the Third: Ogres and Dronkeys |
Developed by Wayforward Technologies.
Role: Localization.
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Your ogre and dronkey are ready for an adventure! Take them out into Shrek's fun and exciting fairytale land.
(Description from the Wayforward web site)
I helped render and localize the cut scenes
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| (Images Coming Soon) |
| Looney Tunes: Duck Amuck |
Developed by Wayforward Technologies.
Role: Art/Animation Processing and Localization.
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Looney Tunes: Duck Amuck lets players wield the Nintendo DS stylus to irritate, aggravate and infuriate their own Daffy Duck in humorous ways.
(Description from the Wayforward web site)
My job was to take all the animations from the outsourced studio and convert them for use on the DS. I made a wide variety of batch files during the course of this project. I also overlayed European audio in to the cut scenes.
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| (Images Coming Soon) |
| God of War Mobile |
Developed by Wayforward Technologies.
Role: Art/Animation.
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The mobile version of the hit console game.
I had a very minor role in this project through Wayforward. I animated the Zeus and Hades heads. I also prepped an ogre and a horseman for animation. This was done by breaking apart two sprite models in to separate pieces and then recreating them in several angles for the specialized animation system.
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| (Images Coming Soon) |
| R3 Racing |
| Developed by Cogswell's Game Club. Role: Concept Artist.
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Get first place by blasting your enemies and speeding by. This cart-style racer would have pulled out all the stops if it were ever playable. The Game Club's first Unreal mod was an ambitious project to say the least.
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| No Images Available |
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